Step 1
In Blender 2.8 Make sure your model has UVs and that they are taking up as much texture space as they can.

- Go into the ‘UVEditing’ tab at the top.
- Enter edit mode if you aren’t already and Select All face of the model with the A key.
- You should see the UVs on your model in the UV Editor on the left side.
- Select all the UVs in that window with the A key.
- Use the S key to scale the UV island up.
- Export your model as an .OBJ file, Save your blender file someplace.
Step 2
- Create your document with File/New and import your model.

- Have fun painting in Substance Painter.
- Check out this: SubstancePainter page for links to tutorials!
- When you are done, File/Export Textures and make sure you copy the texture maps to a folder where you can find them again, such as the folder of your model Blender file.
Step 3
- Open the Bender file which contains your model.
- make sure you have the Node Wrangler addon enabled.
- In the Shading tab, Hovering over the Node editor, press CTRL+T to load the texture files generated by Substance Painter
- Blender should make the node tree for you.
- Save your file
- Send the file to Auriea